

That's exactly what I want to be able to make! What do I need to do to be able to make models like the content creator you linked? Instead, some of the content developers offer this solution by cloth, morph & avatar, etc. Merging or removing topology is not allowed. It seems like CC is just wholly unable to do this satisfactorily?ĭreadpiratebob posted at 2:36AM Mon, 25 March 2019 - #4348727 and don't treat the body as one surface for skin manipulation.


But it appears that would totally break CC3?Īnd the screenshots I've seen of people trying to import the genitals as 'clothes' and then hide the necessary faces manually don't seem to line up right. To make the blendshapes go into unity correctly, I actually do a merge in DAZ, which discards the original geometry and seamlessly welds the genitals where they're supposed to be. There are anatomical additions you can add to DAZ characters, both made by DAZ and by third parties, but they attach via geograph it appears. I want characters that aren't Ken and Barbie Dolls. I'm not the poster you were replying to, but I'm REALLY glad I saw this thread before spending the kind of money that CC3 and Iclone cost. May we know your use case? Why will you need this function? Thanks! Hi pruiz, users are not allowed to change the topology of CC3 character base at the moment.
